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Age of Learning is a leading education technology innovator with a talented team of 500+ individuals comprised of nationally renowned educators, curriculum experts, designers, animators, engineers, and more. They develop engaging, effective digital learning technology and content to help children build a strong foundation for academic success.
Their flagship product, ABCmouse.com Early Learning Academy, is a comprehensive curriculum and the #1 brand in kids’ education. To date, more than 30 million children worldwide have completed over 6.8 billion Learning Activities on ABCmouse. In 2019, Age of Learning launched Adventure Academy, the first massively multiplayer online (MMO) game designed specifically to help elementary- and middle-school-aged children learn. It features thousands of engaging Learning Activities—including games, books, original animated and live action series, and more—in a fun and safe virtual world.
Age of Learning is committed to helping all children succeed. Through the Age of Learning Foundation, they make their research-proven educational products available at no cost to millions of children in need through schools, libraries, Head Start programs, community centers, and other governmental and non-governmental organizations. Their work has served communities on 5 continents and continues to grow today.
What Age of Learning succeeds:
"As a leading education technology provider, we blend education best practices, innovative technology, and insightful creativity that results in engaging, effective educational experiences that bring learning to life."
Also see: Cambium Learning Group
Curriculum Associates believes in the potential of every child and are changing the face of education technology with award-winning learning programs like i-Ready that serve a third of the nation’s K–8 students. For more than 50 years, their commitment to making classrooms better places, serving educators, and supporting equitable learning experiences for all students has driven the continuous improvement of our innovative programs. Their data-driven, research-backed cloud technology products transform how students learn, creating an environment where every child can thrive and rise to their potential.
Great Minds was founded by a group of education leaders in 2007 to define and encourage knowledge-rich, comprehensive education for all American schoolchildren. In pursuit of that mission, Great Minds brings teachers together with scholars to craft exemplary instructional materials and share them with the field.
Project Scientist began in 2011 with a dream to increase diversity in STEM. Eleven years later, they’ve served more than 16,000 girls. They inspire their STEM dreams with in-person and virtual summer STEM academies, plus year-round expeditions to STEM companies.Virtual teachers are needed.