Online Gaming
Online Gaming
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. They have created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, The Climb, Robinson: The Journey and Hunt: Showdown. They deliver fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone
"Our ultimate goal is to deliver products that make us feel proud to have been there and been a part of it. But once we’ve achieved that, we won’t stop—we want to do it again, and better. So we want to build teams that feel inspired, challenged, and motivated by their work—not only does that make it fun to come to work every morning, it produces truly inspired results."
Also see: Avataris
Jagex, a leader in creating deep and engaging experiences on PC and mobile, was founded in 2001 and is today one of the UK’s biggest and most respected video game developers and publishers. Famed for its flagship MMOs RuneScape and Old School RuneScape, Jagex has welcomed more than 280million player accounts to its world and created a $1bn lifetime franchise revenue. Today the RuneScape franchise exists beyond running games in live operations; their titles are living games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds.
Playco brings the world closer through Play. They partner closely with platforms like Facebook, SNAP, LINE, Viber and more to build the best games that billions of people can play together. They are fully remote.
Zynga pioneered social games with the belief that if they could make games simple, accessible and social the world would start playing. They are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But they have a lot of hard work, innovation and growth ahead of them to create a future where social gaming is a daily habit for everyone.